GPUPerfStudioClientHelp

o+Getting Started

o+Starting your application with GPU PerfStudio

o+Connecting the GPU PerfClient to your application

o+Capturing a Frame

o+Using GPU PerfStudio

o+Using GPU PerfStudio with DirectX 12

o+Using GPU PerfStudio with Vulkan

o+Using GPU PerfStudio with Linux

o*Using GPU PerfStudio with LiquidVR

o*Frame-Based Instant Capture

\*Framerate Statistics