In this scenario we assume that your application has been started with GPU PerfStudio manually using one of the methods described here:
Starting your application manually with the GPU PerfServer.
1) Start the GPU PerfClient.exe program
2) Click the blue connect button.
3) The API Selection window will also appear (it may be behind your applications window).
- When the process that you would like to connect to is listed, and an API "is active", you may select it and click the "OK" button to connect.
- Clicking the "Cancel" button will cancel the connection and shutdown the server along with any launched processes.
- If no processes appear in the dialog box, the most probable cause is that the application has been started with the wrong server. Dragging a 32-bit application onto a 64-bit server, or vice versa, will cause this to happen.
The API Selection window should disappear and the GPU PerfClient window should appear as follows with an active Pause button. GPU PerfStudio is now connected to your application and you are ready to start debugging. Your application is still running and you can now navigate to the part you wish to debug. See the following section on how to use GPU PerfStudio to capture and debug a frame (Using Frame Capture).