Applications that prevent GPU PerfStudio from working
Disable In-Game Overlay Functionality in Steam, Origin, and UPlay
Starting your application with GPU PerfStudio
Starting your application using the GPU PerfClient
Starting your application manually with the GPU PerfServer
Connecting the GPU PerfClient to your application
Starting and Connecting to a session on the Local computer
Connecting to an already running session on the Local computer
Connecting to an already running session on the Remote computer
Index and Vertex Buffer Window
Profiling PerfMarkers and Draw Calls Using the PerfMarker Tree in the Frame Debugger
Using GPU PerfStudio with DirectX 12
Using GPU PerfStudio with Vulkan
Using GPU PerfStudio with Linux