GPU PerfStudio has two main usage models:
- Local Debugging - where the GPU PerfClient and GPU PerfServer are running on the same computer.
- Remote Debugging - where the GPU PerfClient and GPU PerfServer are running on two separate computers connected by a network.
For GPU PerfStudio to work your application must be started by the GPU PerfStudio server. GPU PerfStudio is a very flexible tool and can be started with your application in a number of ways depending on if Local or Remote debugging is being used.