You can edit it to change the default configuration of GPU PerfServer.
An option will be ignored by the server if a '#' is placed in front of it e.g. loglevel=2
## This file is intended to provide sample usage of the parameters for the
## config file.
# specify level of logging, currently valid values are 0-3 corresponding to
# logERROR, logWARNING, logMESSAGE, logTRACE
# for example loglevel=1 will write errors and warnings, but not messages or traces
loglevel=2
# specify webserver port
port=80
# specify that the launched application should break - awaiting debugger attach
break=true
# specify the wireframe color used. 1 = pink/purple, 2 = green, 3 = blue
wireframe-color=1
# Turn on the Debug D3D Runtime
debug-runtime=true
# Controls the maximum number of processes that the GPU PerfStudio2 server should track
# before binding to a process. This can be useful if you are using Steam in situations where a
# process is created after the actual game exe is started. The hopcountmax value can be
# used to stop GPU PerfStudio2 from jumping to these late starting processes.
hopcount-max=1
# The following settings apply to the AutoCapture feature
# AutoCapture: Specify index of the frame to automatically capture since the application started (1-based).
capture-frame=150
# If CaptureFrame is non-negative, the following parameters can be changed.
# AutoCapture: Duplicate of "Time Override Mode" in client used for server autocapture. Can be one of
# "Freeze", "SlowMotion" or "None". Default is Freeze.
time-override-mode=Freeze
# AutoCapture: Duplicate of "Copy mapped buffers using CPU" in client. Comment out for false
copy-mapped-buffers-using-cpu=true
# AutoCapture: Duplicate of "Flatten CommandLists" in client. Comment out for false
flatten-command-lists=true
# AutoCapture: Duplicate of "Filter non-Draw/Dispatch draw calls" in client. Default is 0 (no filtering)
# any other value to ignore all non-Draw/Dispatch calls
filter-draw-calls=0
# AutoCapture: The type of trace to collect at the CaptureFrame set above.
# "API", "GPU", or "Linked". Default is API. (For use with DX12/Mantle only.)
trace-type=API
# LiquidVR support
liquidvr=true