#include <nvapi.h>
out: vga, tv, dvi, hdmi and dp. This is reserved for future use and clients should not rely on this information. Instead get the GPU connector type from NvAPI_GPU_GetConnectorInfo/NvAPI_GPU_GetConnectorInfoEx
NvU32 _NV_GPU_DISPLAYIDS::displayId |
this is a unique identifier for each device
NvU32 _NV_GPU_DISPLAYIDS::isActive |
if bit is set then this display is being actively driven
NvU32 _NV_GPU_DISPLAYIDS::isCluster |
if bit is set then this display is the representative display
NvU32 _NV_GPU_DISPLAYIDS::isConnected |
if bit is set, then this display is connected
NvU32 _NV_GPU_DISPLAYIDS::isDynamic |
if bit is set then this display is part of MST topology and it's a dynamic
NvU32 _NV_GPU_DISPLAYIDS::isMultiStreamRootNode |
if bit is set then this displayID belongs to a multi stream enabled connector(root node). Note that when multi stream is enabled and a single multi stream capable monitor is connected to it, the monitor will share the display id with the RootNode. When there is more than one monitor connected in a multi stream topology, then the root node will have a separate displayId.
NvU32 _NV_GPU_DISPLAYIDS::isOSVisible |
if bit is set, then this display is reported to the OS
NvU32 _NV_GPU_DISPLAYIDS::isPhysicallyConnected |
if bit is set, then this display is a phycially connected display; Valid only when isConnected bit is set
NvU32 _NV_GPU_DISPLAYIDS::isWFD |
if bit is set, then this display is wireless
NvU32 _NV_GPU_DISPLAYIDS::reserved |
NvU32 _NV_GPU_DISPLAYIDS::reservedInternal |
NvU32 _NV_GPU_DISPLAYIDS::version |
The documentation for this struct was generated from the following file: