Here is a list of all struct and union fields with links to the structures/unions they belong to:
- u -
- u32CurrentValue
: _NVDRS_SETTING_V1
- u32DefaultValue
: _NVDRS_SETTING_VALUES
- u32PredefinedValue
: _NVDRS_SETTING_V1
- u32Value
: _NVDRS_SETTING_VALUES
- uavSlot
: NVAPI_D3D12_PSO_SET_SHADER_EXTENSION_SLOT_DESC_V1
- uBlue
: _NVVIOGAMMARAMP10
, _NVVIOGAMMARAMP8
- uEnabled
: _NVVIOCOMPOSITERANGE
- uGreen
: _NVVIOGAMMARAMP10
, _NVVIOGAMMARAMP8
- uMax
: _NVVIOCOMPOSITERANGE
- uMin
: _NVVIOCOMPOSITERANGE
- uPowerOn
: _NVVIOOUTPUTSTATUS
- uRange
: _NVVIOCOMPOSITERANGE
- uRed
: _NVVIOGAMMARAMP10
, _NVVIOGAMMARAMP8
- UseAttributeSkipMask
: NvAPI_D3D11_CREATE_GEOMETRY_SHADER_EX_V5
, NVAPI_D3D12_PSO_GEOMETRY_SHADER_DESC_V5
- UseCoordinateSwizzle
: NvAPI_D3D11_CREATE_GEOMETRY_SHADER_EX_V5
, NVAPI_D3D12_PSO_GEOMETRY_SHADER_DESC_V5
- userFriendlyName
: _NVDRS_APPLICATION_V1
, _NVDRS_APPLICATION_V2
, _NVDRS_APPLICATION_V3
, _NVDRS_APPLICATION_V4
- UseSpecificShaderExt
: NvAPI_D3D11_CREATE_DOMAIN_SHADER_EX_V3
, NvAPI_D3D11_CREATE_GEOMETRY_SHADER_EX_V5
, NvAPI_D3D11_CREATE_HULL_SHADER_EX_V2
, NvAPI_D3D11_CREATE_VERTEX_SHADER_EX_V3
, NVAPI_D3D12_PSO_DOMAIN_SHADER_DESC_V3
, NVAPI_D3D12_PSO_GEOMETRY_SHADER_DESC_V5
, NVAPI_D3D12_PSO_HULL_SHADER_DESC_V2
, NVAPI_D3D12_PSO_VERTEX_SHADER_DESC_V3
- UseViewportMask
: NvAPI_D3D11_CREATE_GEOMETRY_SHADER_EX_V5
, NVAPI_D3D12_PSO_GEOMETRY_SHADER_DESC_V5
- UseWithFastGS
: NvAPI_D3D11_CREATE_DOMAIN_SHADER_EX_V2
, NvAPI_D3D11_CREATE_DOMAIN_SHADER_EX_V3
, NvAPI_D3D11_CREATE_HULL_SHADER_EX_V1
, NvAPI_D3D11_CREATE_HULL_SHADER_EX_V2
, NvAPI_D3D11_CREATE_VERTEX_SHADER_EX_V2
, NvAPI_D3D11_CREATE_VERTEX_SHADER_EX_V3
, NVAPI_D3D12_PSO_DOMAIN_SHADER_DESC_V2
, NVAPI_D3D12_PSO_HULL_SHADER_DESC_V1
, NVAPI_D3D12_PSO_VERTEX_SHADER_DESC_V2
- uSyncSourceLocked
: _NVVIOOUTPUTSTATUS
- utilization
: NV_GPU_DYNAMIC_PSTATES_INFO_EX