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NVAPI Reference Documentation
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Release 396: April 5
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#include <nvapi.h>
NvU32 _NV_MOSAIC_GRID_TOPO_V2::acceleratePrimaryDisplay |
Enable SLI acceleration on the primary display while in single-wide mode (For Immersive Gaming only). Will not be persisted. Value undefined on get.
NvU32 _NV_MOSAIC_GRID_TOPO_V2::applyWithBezelCorrect |
When enabling and doing the modeset, do we switch to the bezel-corrected resolution.
NvU32 _NV_MOSAIC_GRID_TOPO_V2::baseMosaic |
Enable as Base Mosaic (Panoramic) instead of Mosaic SLI (for NVS and Quadro-boards only)
NvU32 _NV_MOSAIC_GRID_TOPO_V2::columns |
Number of columns.
NvU32 _NV_MOSAIC_GRID_TOPO_V2::displayCount |
Number of display details.
NV_MOSAIC_GRID_TOPO_DISPLAY_V2 _NV_MOSAIC_GRID_TOPO_V2::displays[NV_MOSAIC_MAX_DISPLAYS] |
Displays are done as [(row * columns) + column].
NV_MOSAIC_DISPLAY_SETTING_V1 _NV_MOSAIC_GRID_TOPO_V2::displaySettings |
Display settings.
NvU32 _NV_MOSAIC_GRID_TOPO_V2::driverReloadAllowed |
If necessary, reloading the driver is permitted (for Vista and above only). Will not be persisted. Value undefined on get.
NvU32 _NV_MOSAIC_GRID_TOPO_V2::immersiveGaming |
Enable as immersive gaming instead of Mosaic SLI (for Quadro-boards only)
NvU32 _NV_MOSAIC_GRID_TOPO_V2::pixelShift |
Enable Pixel shift.
NvU32 _NV_MOSAIC_GRID_TOPO_V2::reserved |
Reserved, must be 0.
NvU32 _NV_MOSAIC_GRID_TOPO_V2::rows |
Number of rows.
NvU32 _NV_MOSAIC_GRID_TOPO_V2::version |
Version of this structure.