#include <nvapi.h>
NvPhysicalGpuHandle _NV_GPU_GET_ILLUMINATION_PARM_V1::hPhysicalGpu |
The handle of the GPU that you are checking for the specified attribute. Note that this is the GPU that is managing the attribute. Only a single GPU can manage an given attribute on a given HW element, regardless of how many are attatched. I.E. only one GPU will be used to control the brightness of the LED on an SLI bridge, regardless of how many are physicaly attached. You enumerate thru the GPUs with this call to determine which GPU is managing the attribute.
NvU32 _NV_GPU_GET_ILLUMINATION_PARM_V1::Value |
A DWORD that will contain the current value of the specified attribute. This is specified as a percentage of the full range of the attribute (0-100; 0 = off, 100 = full brightness)
NvU32 _NV_GPU_GET_ILLUMINATION_PARM_V1::version |
Version of this structure.
The documentation for this struct was generated from the following file: