#include <nvapi.h>
float* NV_SCANOUT_INTENSITY_DATA_V2::blendingTexture |
array of floating values building an intensity RGB texture
NvU32 NV_SCANOUT_INTENSITY_DATA_V2::height |
height of the input texture
NvU32 NV_SCANOUT_INTENSITY_DATA_V2::offsetTexChannels |
number of channels per pixel in the offset texture
float* NV_SCANOUT_INTENSITY_DATA_V2::offsetTexture |
array of floating values building an offset texture
NvU32 NV_SCANOUT_INTENSITY_DATA_V2::version |
version of this structure
NvU32 NV_SCANOUT_INTENSITY_DATA_V2::width |
width of the input texture
The documentation for this struct was generated from the following file: