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NVAPI Reference Documentation
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Release 396: April 5
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#include <nvapi.h>
Data Fields | |
__in NvU32 | version |
__in ID3D12Device * | pDevice |
__in ID3D12Resource * | pSwapChainBuffer |
__inout NvU32 * | pPartitionCount |
__inout RECT * | pViewport |
__inout NvU32 * | pNodeMask |
SUPPORTED OS: Windows 10 and higher
__in ID3D12Device* _NV_D3D12_MOSAIC_GETVIEWPORTANDGPUPARTITIONS::pDevice |
The ID3D12Device created by application.
An optional array to hold the GPU mask where this viewport must be valid per partition. When this is valid pViewport must also be valid.
A variable to receive the number of NV_MGPU_MOSAIC_DISPLAY_SURFACE_PARTITION elements returned or that holds the size of pPartitions when it is non-NULL.
__in ID3D12Resource* _NV_D3D12_MOSAIC_GETVIEWPORTANDGPUPARTITIONS::pSwapChainBuffer |
The ID3D12Resource part of the application swap chain.
__inout RECT* _NV_D3D12_MOSAIC_GETVIEWPORTANDGPUPARTITIONS::pViewport |
An optional array to hold the viewport information per partition. When this is valid pNodeMask must also be valid.