Here is a list of all struct and union fields with links to the structures/unions they belong to:
- o -
- offset
: NV_EDID_V3
- OffsetRtIndexByVpIndex
: NvAPI_D3D11_CREATE_GEOMETRY_SHADER_EX_V5
, NVAPI_D3D12_PSO_GEOMETRY_SHADER_DESC_V5
- offsetTexChannels
: NV_SCANOUT_INTENSITY_DATA_V2
- offsetTexture
: NV_SCANOUT_INTENSITY_DATA_V2
- opcode
: NvShaderExtnStruct
- outConfig
: _NVVIOCONFIG_V1
, _NVVIOCONFIG_V2
, _NVVIOCONFIG_V3
- outputArea
: _NVVIOOUTPUTCONFIG_V1
, _NVVIOOUTPUTCONFIG_V2
, _NVVIOOUTPUTCONFIG_V3
- outputId
: NVVIOTOPOLOGYTARGET
- outputRegion
: _NVVIOOUTPUTCONFIG_V1
, _NVVIOOUTPUTCONFIG_V2
, _NVVIOOUTPUTCONFIG_V3
- outputVideoLocked
: _NVVIOOUTPUTSTATUS
- outStatus
: _NVVIOSTATUS
- ov
: _NV_GPU_PERF_PSTATES20_INFO_V2
- overlapX
: _NV_MOSAIC_GRID_TOPO_DISPLAY_V1
, _NV_MOSAIC_GRID_TOPO_DISPLAY_V2
, NV_MOSAIC_TOPO_DETAILS
, NV_MOSAIC_TOPOLOGY
- overlapY
: _NV_MOSAIC_GRID_TOPO_DISPLAY_V1
, _NV_MOSAIC_GRID_TOPO_DISPLAY_V2
, NV_MOSAIC_TOPO_DETAILS
, NV_MOSAIC_TOPOLOGY
- ownerId
: _NVVIOCAPS
- ownerType
: _NVVIOCAPS