Command Line Options

Usage CompressonatorCLI.exe [options] SourceFile DestFile

Mip Map Options:

-GenGPUMipMaps

When encoding with GPU this flag will enable mip map level generation using GPU HW

-mipsize <size>

The size in pixels used to determine how many mip levels to generate

-miplevels <Level>

Sets Mips Level for output, (mipSize overides this option): default is 1

-nomipmap

Turns off Mipmap generation

-UseSRGBFrames

When encoding with GPU, GL_FRAMEBUFFER_SRGB will be enabled else use GL_FRAMEBUFFER

-FilterGamma <value>

Set a gamma correction value that will be applied after mipmap generation

Compression Options

-fd <format>

Specifies the destination texture format to use

-DecodeWith

GPU based decompression using OpenGL,DirectX or Vulkan Default is OpenGL, UseGPUDecompress is implied when this option is set

-decomp <filename>

If the destination file is compressed optionally decompress it to the specified file. Note the destination must be compatible with the sources format,decompress formats are typically set to ARGB_8888 or ARGB_32F

-doswizzle

Swizzle the source images Red and Blue channels

-EncodeWith

Compression with CPU, HPC, OCL, DXC, or GPU Default is CPU. GPU will use GL Compress Extensions OCL & DXC are only available on Windows

-UseGPUDecompress

By default decompression is done using CPU, when set OpenGL will be used by default, this can be changed to DirectX or Vulkan using DecodeWith setting

-UseMangledFileNames

Turns on name mangling, meaning processed files will have codec information appended to the end of the file name. Useful if you want to process multiple files with the same file name but different extensions

-PackageBRLG

Packages all files in a directory and its subdirectories into a single output BRLG file. This requires that BRLG is also selected as the destinaiton format (either through the “fd” option or the destination file extension)

-ff <ext>,…,<ext>

File filters used for selecting a subset of files in a directory folder for processing. The subset will contain only files that match any of the extensions given. Supported <ext> are any of the following combinations: DDS,KTX,TGA,EXR,PNG,BMP,HDR,JPG,TIFF,PPM,BRLG

-fx <ext>

Specifies the file extension to use for output files. Supported <ext> are any of the following values: DDS,KTX,TGA,EXR,PNG,BMP,HDR,JPG,TIFF,PPM,BRLG

-InExposure <value>

Set exposure tonemap property for float to non-float compression

-InDefog <value>

Set defog tonemap property for float to non-float compression

-InKneeLow <value>

Set knee low tonemap property for float to non-float compression

-InKneeHigh <value>

Set knee high tonemap property for float to non-float compression

-Gamma <value>

Set gamma tonemap property for float to non-float compression

Channel Formats

ARGB_8888

ARGB format with 8-bit fixed channels

ARGB_16F

ARGB format with 16-bit floating-point channels

ARGB_32F

ARGB format with 32-bit floating-point channels

Compression Formats

ATC_RGB

Compressed RGB format

ATC_RGBA_Explicit

ARGB format with explicit alpha

ATC_RGBA_Interpolated

ARGB format with interpolated alpha

ATI1N

Single component compression format using the same technique as DXT5 alpha. Four bits per pixel

ATI2N

Two component compression format using the same technique as DXT5 alpha. Designed for compression object space normal maps. Eight bits per pixel

ATI2N_XY

Two component compression format using the same technique as DXT5 alpha. The same as ATI2N but with the channels swizzled.Eight bits per pixel

ATI2N_DXT5

An ATI2N like format using DXT5. Intended for use on GPUs that do not natively support ATI2N. Eight bits per pixel

BC1

Four component opaque (or 1-bit alpha) compressed texture format. Four bit per pixel

BC2

Four component compressed texture format with explicit alpha. Eight bits per pixel

BC3

Four component compressed texture format with interpolated alpha. Eight bits per pixel

BC4

Single component (red channel)compressed texture format

BC4_S

Signed Channel compression using BC4 format

BC5

Two component (reg and green channels) compressed format

BC5_S

Signed Channel compression using BC5 format

BC6H

High-Dynamic Range compression format

BC7

High-quality compression of RGB and RGBA data

DXT1

An opaque (or 1-bit alpha) DXTC compressed texture format. Four bits per pixel

DXT3

DXTC compressed texture format with explicit alpha. Eight bits per pixel

DXT5

DXTC compressed texture format with interpolated alpha. Eight bits per pixel

DXT5_xGBR

DXT5 with the red component swizzled into the alpha channel Eight bits per pixel

DXT5_RxBG

Swizzled DXT5 format with the green component swizzled into the alpha channel. Eight bits per pixel

DXT5_RBxG

Swizzled DXT5 format with the green component swizzled into the alpha channel & the blue component swizzled into the green channel. Eight bits per pixel

DXT5_xRBG

Swizzled DXT5 format with the green component swizzled into the alpha channel & the red component swizzled into the green channel. Eight bits per pixel

DXT5_RGxB

Swizzled DXT5 format with the blue component swizzled into the alpha channel. Eight bits per pixel

DXT5_xGxR

Two-component swizzled DXT5 format with the red component swizzled into the alpha channel & the green component in the green channel. Eight bits per pixel

ETC_RGB

Ericsson Texture Compression - Compressed RGB format.

ETC2_RGB

Ericsson Texture Compression 2 - RGB format

ETC2_RGBA

RGB with 8 bit alpha

ETC2_RGBA1

RGB with 1 bit alpha

BRLG

Lossless compression using Brotli-G

Codec Options

Reference developer SDK documentation for range of values

-AlphaRestrict <value>

This setting is a quality tuning setting for BC7 which may be necessary for some textures

-AlphaThreshold <value>

The alpha threshold to use when compressing to DXT1 & BC1 with DXT1UseAlpha Texels with an alpha value less than the threshold are treated as transparent value is in the range of 0 to 255, default is 128

-Analysis <image1> <image2>

Generate analysis metric like SSIM, PSNR values between 2 images with same size. Analysis_Result.xml file will be generated.

-ColourRestrict <value>

This setting is a quality tuning setting for BC7 which may be necessary for convenience in some applications

-CompressionSpeed <value>

The trade-off between compression speed & quality This setting is not used in BC6H and BC7

-diff_image <image1> <image2>

Generate difference between 2 images with same size A .bmp file will be generated. Please use compressonator GUI to increase the contrast to view the diff pixels.

-DXT1UseAlpha <value>

Encode single-bit alpha data. Only valid when compressing to DXT1 & BC1

-imageprops <image>

Print image properties of image files specifies.

-log

Logs process information to a process_results.txt file containing file info, performance data,SSIM,PSNR and MSE.

-logcsv

Logs process information to a process_results.csv file containing file info, performance data,SSIM,PSNR and MSE.

-log <filename>

Logs process information to a user defined text file

-logcsv <filename>

Logs process information to a user defined csv file

-ModeMask <value>

Mode to set BC7 to encode blocks using any of 8 different block modes in order to obtain the highest quality

-NumThreads <value>

Number of threads to initialize for BC6H and BC7 encoding (Max up to 128). Default set to 0 (Auto)

-Performance <value>

Sets performance of encoding for BC7

-PageSize <value>

Page size, in bytes, to use for Brotli-G compression

-Quality <value>

Sets quality of encoding for BC7

-RefineSteps <value>

Adds extra steps in encoding for BC1 to improve quality over performance. Step values are 1 and 2.

-Signed <value>

Used for BC6H only, Default BC6H format disables use of a sign bit in the 16-bit floating point channels, with a value set to 1 BC6H format will use a sign bit

-UseChannelWeighting <value>

Use channel weightings

-WeightR <value>

The weighting of the Red or X Channel

-WeightG <value>

The weighting of the Green or Y Channel

-WeightB <value>

The weighting of the Blue or Z Channel

-NoPreconditionBRLG

Disable Brotli-G preconditioning of BCn textures

-DoSwizzleBRLG

Enable block swizzling during Brotli-G preconditioning. This might further reduce the compressed output file size, depending on the input texture

-DoDeltaEncodeBRLG

Enable delta encoding of colours during Brotli-G preconditioning. This might further reduce the compressed output file size, depending on the input texture

Output Options

-noprogress

Disables showing of compression progress messages

-performance

Shows various performance stats

-silent

Disable print messages

Example Compression

CompressonatorCLI.exe -fd BC7 -EncodeWith HPC image.bmp result.dds
CompressonatorCLI.exe -fd BC7 image.bmp result.dds
CompressonatorCLI.exe -fd BC7 -NumTheads 16 image.bmp result.dds
CompressonatorCLI.exe -fd BC6H image.exr result.dds

Example Compression using GPU

CompressonatorCLI.exe -fd BC1 -EncodeWith GPU image.bmp result.dds
CompressonatorCLI.exe -fd BC1 -EncodeWith OCL image.bmp result.dds
CompressonatorCLI.exe -fd BC1 -EncodeWith DXC image.bmp result.dds

Example Decompression from compressed image using CPU

CompressonatorCLI.exe result.dds image.bmp

Compression Followed by Decompression

(Useful for qualitative analysis)

CompressonatorCLI.exe -fd BC7 image.bmp result.bmp

GPU Based Decompression

compressonatorCLI.exe -DecodeWith OpenGL result.dds image.bmp

Mesh Optimization

(Only supports glTF and obj files)

The following uses default settings that optimizes vertices with cache size = 16, overdraw with ACMR Threshold = 1.05 and vertices fetch.

compressonatorcli.exe -meshopt source.gltf dest.gltf

compressonatorcli.exe -meshopt source.obj dest.obj

Specifies settings:

compressonatorcli.exe -meshopt -optVCacheSize 32 -optOverdrawACMRThres 1.03 -optVFetch 0 source.gltf dest.gltf

CLI mesh optimization has the following settings:

-optVCacheSize <value>

optimize vertices with hardware cache size in the value specified Default is enabled with cache size = 16

-optVCacheFIFOSize <value>

optimize vertices with hardware FIFO cache size in the value specified Default is disabled

-optOverdrawACMRThres <value>

optimize overdraw with ACMR (average cache miss ratio) threshold value specified (value range 1-3) default is enabled with ACMR value = 1.05 (i.e. 5% worse)

-optVFetch <boolean value>

optimize vertices fetch . boolean value 0 - disabled, 1-enabled. -default is enabled.

-simplifyMeshLOD <value>

simplify mesh using LOD (Level of Details) value specified. (value range 1- no limit as it allows users to simplify the mesh until the level they desired. Higher level means less triangles drawn, less details.)

Test Analysis Logging Features and File Filters

(Windows OS only)

CLI will generate an output “process_results.txt” when -log is added to the compression command line options, users can change the default log file using the command -logfile, the log captures details of the source and destination files along with statistical data on performance and quality.

Example:

image127

Generates a “process_results.txt” file with content:

image128

Multiple processes will append results to this file with a dash line separator. The option is valid only for compressing images and not for 3D models or image transcoding.

In addition to the -log and -logfile two command-line options are avilable to output analysis data into comma-separated file format. use -logcsv or -logcsvfile to generate a .csv file suitable to use in any application that supports viewing these files in a table as shown in this sample:

image432

The CLI also support processing image files from a folder, without the need to specify a file name. Using a file filter, specific files types can also be selected for compression as needed.

Examples:

image129

Processes all image file with BC7 Compression into results folder

image130

Processes only images with extension bmp, png and exr. Notice that BC7 compression is been applied to HDR images, this is an automatic Adaptive Channel Format feature (ACF) that transcodes the image half float channels to byte prior to processing.

CSV File Update to Support Automation

An error code field is added to log the state of a processed image when using the command-line application option “-logcsv”.

image433

The error code will be 0 for processed images, else a value is set to indicate any errors encountered while the image was processed.

For a list of the most recent codes look for AnalysisErrorCodeType in the sdk file cmp_compressonatorlib/common.h